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Big Ball of Mud -Architectural Anti Pattern

Writer's picture: TechTutorTechTutor

Updated: Oct 15, 2023




Type : Architecture Design Pattern

Origin of Term : Brian Foote and Joseph Yoder, Big Ball of Mud, 1997


"A Big Ball of Mud is a haphazardly structured, sprawling, sloppy, duct-tape-and-baling-wire, spaghetti-code jungle. These systems show unmistakable signs of unregulated growth, and repeated, expedient repair. Information is shared promiscuously among distant elements of the system, often to the point where nearly all the important information becomes global or duplicated. The overall structure of the system may never have been well defined. If it was, it may have eroded beyond recognition. Programmers with a shred of architectural sensibility shun these quagmires. Only those who are unconcerned about architecture, and, perhaps, are comfortable with the inertia of the day-to-day chore of patching the holes in these failing dikes, are content to work on such systems."

- Brian Foote and Joseph Yoder, 1997

Big ball of mud is a term for complex technology that lacks structure and design. As the term suggests, such technologies are messy with a haphazard architecture that is incomprehensible even to those who are most familiar with it.


A big ball of mud is a type of design debt that represents a technology risk due to its potential to completely fail. Although a big ball of mud often results from a desire to minimize cost and time to market, the approach typically backfires as a haphazard design quickly becomes an expensive and slow platform for new development


Strategies to Solve


The best way to avoid having a system turn into a Big Ball of Mud is to put thought and effort into its design once it reaches a certain size. It's fine to build a proof-of-concept or demo with no concern for well-known principles and practices of software development. But when you start building mission-critical applications that organizations and sometimes lives depend on, you should consider how the application will grow and how it will be maintained over its lifetime.


Consider building the system with SOLID principles in mind, following separation of concerns. As you extend the system, follow the Boy Scout Rule to keep quality from degrading, and refactor frequently. Consider building the system using a Clean Architecture template that ensures your business logic never depends on your data access and other infrastructure code, and is separated from your user interface code. Domain-Driven Design works well with this approach.


Write automated tests, using test-driven development or at least unit tests for your most critical code (even if written after the fact). Automated tests give you the confidence to continue updating your design without fear of creating sweeping regression errors.


Apart from above, here are some steps and strategies to help address these problems


Recognize the Problem: The first step is acknowledging that you have a problem. Understand that a tangled, unstructured codebase is a roadblock to long-term maintainability and scalability.

Document Existing Code: Start by documenting the existing codebase. This includes creating documentation for modules, functions, classes, and dependencies. This documentation can serve as a reference point for understanding the system's current state.

Refactoring: Refactoring involves restructuring the code without changing its external behavior. Break down monolithic functions or classes into smaller, more manageable pieces. Aim to reduce complexity and dependencies between components.

Separation of Concerns: As mentioned above, Organize code based on the principle of separation of concerns. Split the code into distinct modules or layers, each responsible for a specific aspect of functionality (e.g., presentation, business logic, data access).

Modularization: Divide the code into reusable and cohesive modules or components. Encapsulate related functionality within these modules, promoting encapsulation and reducing global state.

Dependency Management: Carefully manage dependencies between components. Minimize tight coupling between modules, and use well-defined interfaces or APIs to communicate between them.

Testing and Test-Driven Development (TDD): Implement comprehensive testing, including unit tests, integration tests, and end-to-end tests. Embrace Test-Driven Development to ensure that refactoring doesn't introduce regressions.

Version Control: Use version control systems (e.g., Git) to track changes and collaborate with team members. Create feature branches for refactoring efforts to isolate changes.

Code Reviews: Conduct code reviews to get feedback from peers. Code reviews can help identify areas that need improvement and promote best practices.

Adopt Design Patterns: Explore and apply design patterns (e.g., MVC, MVVM, SOLID) that promote a more structured and maintainable architecture.

Incremental Improvements: Break down the refactoring process into manageable tasks and tackle them incrementally. Prioritize the most critical and high-impact areas first.

Training and Skill Development: Invest in training and skill development for your development team. Ensure that team members understand and follow best practices for software architecture and design.

Consider a Rewrite: In some extreme cases, it may be more cost-effective to rewrite the entire system using modern technologies and best practices. This should be considered carefully, as it's a significant undertaking.

Tools and Automation: Utilize code analysis tools and static analyzers to identify areas that need improvement. Automation can help enforce coding standards and best practices.

Documentation and Knowledge Sharing: Create and maintain up-to-date documentation that describes the system's architecture, design decisions, and coding standards. Promote knowledge sharing within the team.

Architectural Review: Conduct regular architectural reviews to assess progress and ensure that the system is evolving in a structured manner.

Long-Term Commitment: Addressing a "Big Ball of Mud" is a long-term commitment. It requires ongoing effort and vigilance to maintain a clean and structured codebase.


Summary

A Big Ball of Mud occurs when a software system lacks a perceivable, flexible, appropriate architecture. It is most likely the default ending state of all software, if no attention is paid to architecture in the beginning. The best solution is prevention, which means designing the appropriate architecture in the beginning of the project; else, you're going to need to break out the firehose of a rewrite.


Remember that solving a "Big Ball of Mud" is not a one-time task; it's an ongoing process. Gradual, systematic improvements over time can transform a tangled codebase into a more maintainable and scalable system. Additionally, involving the entire development team in the process and fostering a culture of clean code and architecture is essential for long-term success.


References

Big Ball of Mud paper (1997)


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